About Monomi Parkleaficon


Monomi Park is an independent game development studio located in San Mateo, CA. We are currently developing our first game, Slime Rancher. Slime Rancher has been a critical and commercial success, among Steam's best sellers for 2016 and 2017.

Monomi Park has a laid-back atmosphere, fantastic health insurance for all employees, does not crunch, and values the voice of every member of our team.

Art Directorleaficon


Monomi Park is seeking a talented Art Director to join our team!

The Art Director is a core role of the studio and is responsible for connecting development with the creative vision of the studio. They will lead creative projects and evangelize the company’s art vision across all teams. They will help to define the look of environments and characters across projects and will act as a mentor and leader to the studio’s art and design staff.

As the Art Director, you will do the following at Monomi Park:

  • Create concept art and other assets that establish a project’s overall aesthetic.
  • Lead the ideation, art direction and design of projects from end to end.
  • Help with strategic planning and resource management for the company’s art and design teams.
  • Work directly with artists and designers to clarify and promote the vision and creative direction of the studio.
  • Mentor and guide art and design staff on day-to-day projects as well as long-term career development and goals.
  • Represent the art and design team’s ideas to internal and external stakeholders.

To be considered, you need the following:

  • 7+ years of hands-on art experience with at least 2 years in a lead role on a game development team.
  • Strong design understanding and ability to develop a unique and cohesive style in a team environment.
  • Strong artistic voice that is demonstrated in portfolio.
  • Experience with Maya, Photoshop or similar packages.
  • A deep understanding of asset and art needs at every stage of the development cycle.
  • Ability to juggle multiple responsibilities and collaborate in a small team environment.
  • Excellent written and verbal communication skills.
  • Strong communication and leadership skills.

Bonus qualities that will give you an edge:

  • Experience designing for multiple mediums including web, print and video.
  • Experience working with shaders.
  • Strong UI and graphic design sense is a plus.

How to Apply:

Send an email to jobs@monomipark.com with the subject line 'Art Director Applicant: YOUR NAME' and include a url to your portfolio in the body of the email. Web portfolios and resumes are preferred. If attaching a resume, please format as a pdf. Do not attach portfolios. And just to make sure you’re paying attention, please include what game you’re currently playing in your cover letter.

We’ll be in touch if we feel your experience is a match for this position.


Technical Artistleaficon


Monomi Park is seeking a talented Technical Artist to join our team!

The Technical Artist is a hybrid art/programming role that will be tasked with optimizing art to ensure that assets function efficiently and maintain a high standard of visual quality. They will develop in-house shading tools, paying particular attention to file size, polygon count, and how those variables affect render time. They will also monitor the performance of assets within the engine and set standards for workflow through the production pipeline. Additional duties include developing tools for the art department cooperating with teammates to solve complex visual asset problems.

Responsibilities:

  • Play and understand our games intimately
  • Drive development of 3D art pipeline tools and enhance pipeline processes
  • Collaborate with team members to diagnose and resolve in-game and pipeline issues

Qualifications:

  • Proficiency with rigging, particle effects, shaders, art optimization, modeling and texturing
  • 5+ years experience developing technical art for video games
  • Solid understanding of art and animation pipelines and familiarity with the constraints of various game consoles
  • Experience with Maya, Adobe Photoshop, Unity

Bonus Qualities:

  • Experience with Unreal Engine, Zbrush, Substance Designer, and Amplify or equivalent shader graph tool
  • A deep understanding of Slime Rancher

How to Apply:

Send an email to jobs@monomipark.com with the subject line 'Technical Artist: YOUR NAME' and include a url to your portfolio in the body of the email. Web portfolios and resumes are preferred. If attaching a resume, please format as a pdf. Do not attach portfolios. And just to make sure you’re paying attention, please include what game you’re currently playing in your cover letter.

We'll be in touch if we feel your experience is a match for this position.


Game Engineerleaficon


Monomi Park is seeking talented Game Engineers to join our team!

These are full-time positions on-site in our lovely San Mateo, California office.

We’re looking for Game Engineers to join development of an unannounced project. Candidates should also be well-versed in software engineering practices, programming, debugging, optimization, and a spirit to pursue creating original experiences.

Candidates should have the following qualities:

  • B.S. in Software Engineering, Computer Science, Computer Game Development, or related discipline.
  • 3+ years of professional experience in programming/software engineering.
  • Robust C# development and optimization skills.
  • The ability to collaborate within multidisciplinary teams.
  • Experience with modern software engineering tools such as source control systems.

Bonus qualities we also value:

  • Experience with networking, graphics, or physics systems.
  • Experience with modern game platforms (PC, Mac, Xbox One, PS4, Switch)
  • Experience with game engines, such as Unity or Unreal.

The position will be expected to perform the following at Monomi Park:

  • Play our awesome games and understand them intimately!
  • Implement new game features in conjunction with designers and artists.
  • Debug and optimize game logic to improve existing game features and performance.
  • Implement tools to enable designers and artists to prototype, experiment, and refine new gameplay features.

How to Apply:

Send an email to jobs@monomipark.com with the subject line 'Game Engineer Applicant: YOUR NAME' and if you have one, include a url to your portfolio in the body of the email. If attaching a resume, please format as a pdf or else include a link to your web resume. And just to make sure you’re paying attention, please include what game you’re currently playing in your cover letter.

We’ll be in touch if we feel your experience is a match for this position.


QA Leadleaficon


Monomi Park is seeking a talented QA Lead to join our team!

The Quality Assurance Lead will bring leadership and hands-on contributions to support the delivery of high-quality experiences to Monomi Park players across multiple games and platforms. You will be responsible for performing QA activities, building a QA team, and defining the QA organization here at Monomi Park.

Candidates should have the following qualities:

  • Several years of engineering or QA-related experience in gaming or technical industries
  • Expertise in software-related Quality Assurance and game development practices
  • Experience developing and executing on test planning and documentation
  • Experience managing small teams
  • Experience working with external, third-party companies/resources
  • Familiarity with source control and test management tools (Perforce, SVN, JIRA, etc)
  • Excellent verbal and written communication skills
  • Strong technical PC skills
  • Strong Excel/Google Sheets and/or database skills

Bonus Qualities:

  • Experience working in multi-platform environments
  • Experience with QA and development activities with console platforms (PS4, Xbox, etc)
  • Experience working with games built in Unity
  • Experience with QA-related tools and services

Responsibilities include:

  • Play our games and understand them intimately!
  • Champion the QA process throughout company activities
  • Create and execute test plans in support of multiple live and in development products
  • Identify, measure, and track metrics and overall product health both during development and in the wild
  • Actively collaborate with Engineering, Design, and Art to improve the QA qualities of products to better facilitate QA needs
  • Serve as the key point of contact for all QA aspects of releases, providing QA services and coordinating QA resources internally and externally
  • Lead and mentor members of the QA team along with external contract testers

How to Apply:

Send an email to jobs@monomipark.com with the subject line 'QA Lead Applicant: YOUR NAME'. If attaching a resume, please format as a pdf or else include a link to your web resume. And just to make sure you’re paying attention, please include what game you’re currently playing in your cover letter.

We’ll be in touch if we feel your experience is a match for this position.